战役 |
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AOI DM DID EI HttT LOW 自由 NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
英 默 - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
It has happened more than once that, on a raging battlefield, one of the commanders would spot a dwarf merchant a small distance away from two sides, calmly watching them fight, apparently unafraid for his life or his goods. Occasionally the commander has sent his own troops to investigate. When they reached the dwarf, if he was still there, which he often was not, they would find him well-armed and looking surprisingly martial, but always 'just passing through'. Never has anything conclusive been discovered about these observers - though it is reported that once, when investigating such a matter, a scout claims to have come across the dwarf sinking into the very earth beneath him, leaving behind only a faint runic symbol inscribed around where he supposedly vanished. This story has never been confirmed, and the Cavernei, as is well known, refuse to answer the questions of the merely curious.
特别提示:本单位可以花费一次移动机会,在任意两个属于本阵营的无人驻守的村庄之间移动。 本单位拥有魔法攻击能力,使得他总是有很高的几率能命中对手。
升级自: | Watcher |
---|---|
升级为: | Monitor |
价格: | 30 |
生命值: | 42 |
移动: | 6 |
经验值: | 70 |
等级: | 2 |
立场: | 中立 |
ID | Cavernei Observer |
能力: | 传送 |
![]() | staff 冲击 | 9 - 2 近战 | |
![]() | runic spell 冲击 | 7 - 3 远程 | 魔法 |
抗性: | |
---|---|
剑刃 | 0% |
穿刺 | 0% |
冲击 | 0% |
火焰 | 10% |
寒冰 | 10% |
奥术 | 0% |
地形 | 移动点数耗费 | 闪避率 |
---|---|---|
不可步行地形 | 99 | 20% |
不可通过地形 | 99 | 50% |
丘陵 | 1 | 60% |
城堡 | 1 | 60% |
山岭 | 1 | 70% |
平原 | 1 | 40% |
村庄 | 1 | 60% |
森林 | 2 | 50% |
沙地 | 1 | 30% |
沼泽 | 3 | 20% |
洞穴 | 1 | 50% |
浅水 | 3 | 20% |
深水 | 99 | 20% |
礁石 | 3 | 20% |
蘑菇林 | 1 | 40% |
雪地 | 2 | 30% |